May 10, 2008, 10:42 AM // 10:42 | #1 |
Krytan Explorer
Join Date: Apr 2007
Location: UK
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2 quick questions
Hey, hopefully you can quickly answer these questions as they are for a potential new dual spike build.
1) All hexes that I know of, if applied by two different people, the second person to apply the hex will be the one that stays on the enemy. Basically refreshing the length of time the hex is applied, right? Ok, well I would like to know if this is the same for Assassin's Promise? If I was to cast AP on an enemy, then somebody casts it on the same enemy, would my casting of AP be nulled? Meaning that when the enemy dies, my skills don't recharge, only the player who cast the second version? Bugger, I had two questions and can't remember the other one from last night... |
May 10, 2008, 10:44 AM // 10:44 | #2 |
Jungle Guide
Join Date: Jun 2005
Guild: None
Profession: Mo/
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The last person to cast AP would gain benefit from it.
(And lol, that happens to me quite alot aswell xD) |
May 10, 2008, 10:52 AM // 10:52 | #3 |
Krytan Explorer
Join Date: Apr 2007
Location: UK
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Cheers mate, damn. I really wanted both of the peoples skills to recharge, helping the dual build. I'll have to go down the mesmer fast casting line now then to speed up the recharge of skills.
I remembered the second question - || - How do you get up the skills to show in forum posts. Skill templates etc? |
May 10, 2008, 10:54 AM // 10:54 | #4 |
Emo Goth Italics
Join Date: Sep 2006
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It's in The Campfire, but I'll show you anyway.
[ skill ] No spaces between the signs and the skill, must have all punctuation used in the skill. (Except for capitalisation.) |
May 10, 2008, 10:54 AM // 10:54 | #5 |
Jungle Guide
Join Date: Jun 2005
Guild: None
Profession: Mo/
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[Frenzy] Like that?
It's bb code, just type the skills but put [ ] around them. Tyla beat me to it =( |
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